Steps
- Develop foundation of JCoople code execution - almost done!
- Develop rest of JCoople code execution
- Release JCoople as console-based compiler on GitHub
- Implement GUI: monospaced mode
- Release JCoople/GUI on GitHub
- Write Joopletags design specs
- Develop Joopletags
- Integrate JCoople with Joopletags
- JCoople/Joopletags: JCoople RUn-time Environment (JCRUE)
- JCRUE for Linux is open source
- Integrate JCRUE with Android: JCoople Library
- Develop Java 2D game engine
- Develop Java 2.5D game engine
- Develop Java-JCoople interface
- Implement user classes
- Implement Swift concurrently:
- Hire Swift Programmer (SP)
- SP paid 60% of profits or 20K, whichever is greater
- Profit: revenue minus expenses
- Expenses include wages of Java programmers (not founder)
- Convert JCRUE from Java to Swift
- Port Android system to iOS
- SP receives 10K at midpoint of project
- SP receives another 10K (minimum) upon successful termination
- Note: initial offer of 8 to 10K, go as high as 20K
- Implement CoopleTeach
- Implement CoopleBoard (CB) using Java
- CB: JCoople math functionality
- CB: JCoople algebraic expression handler
- Develop monetizing functionality
- Perform beta testing
- Launch website
- Purchase Google AdWords advertising
- Develop JCoople code editor
- Expand code editor to JCoople SDK
- Implement Keyboard Aid (bells and whistles of editor)
- Develop WYSIWYG Joopletags screen editor
Annual Revenue
Category | Rate | Qty | Amount |
Silver | $5/user | 1K | $5,000 |
Gold | $10/user | 4K | $40,000 |
Gold | $15/user | 1K | $15,000 |
Teach | $6/student | 25K | $150,000 |
Total | $210,000 |
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