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List of Revenue and Expenses
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Revenue
- Amount raised by the Indiegogo campaign (one-time only)
- Silver, gold, and platinum membership fees of $10, $20, and $50, respectively, charged to the user's credit card
- Upgrading costs the difference between the existing and new membership. These fees are one-time purchases, they need not be renewed annually, instead they last indefinitely.
- App store purchases (the app store is rolled out one year after going live):
- Transaction fees of 20 percent of each purchase (including in-app purchases such as magic swords)
- Platinum users sell games to Silver users and higher
- Sellers' PayPal accounts updated monthly
- Buyers' credit cards charged upon prepayment (minimum amount is $6)
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Upgrades to the game editor are charged to the credit cards of Platinum users, amount is between $10 and $20 depending on how many more features have been added since the previous version
Expenses
- Salaries of 2 full-time Python programmers (recent grads) for up to one year
- Dedicated servers usually cost about $125 per month (at first I will only need one of these, but that may change).
- Google AdWords advertising, in which those doing Google searches for say "game creation system" click on my ad and I get charged on a per-click basis. The more I pay Google, the higher the likelihood that my ad will be displayed on the right-hand side of the user's browser window whenever they search for keywords/phrases which I specify in advance (these fees may be 10 cents, or a dollar, or some other amount of money, per click).
- Cost of setting up and maintaining the app store
- Domain name, about $15 per year
- Registration fee of $60 for 5 years, to register the company name Pyvatar in Ontario
- Computer hardware/software: 3 laptops
- Fees paid to Internet Service Provider of $40/month
- Accounting fees paid to Riel Hahn (income tax preparation)
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